Switch to Shay. Go through the door to the right and head down the ladder to the next level of the spaceship. Shay’s Dad, Ray, is here, patching the hull. Sierra Hoyle Board Games S. Notice the open book.
There’s a sequence for programming a Hexipal to play the harp. Make note of it. Go through the right door to the music room (or morgue). Pick up the broken radio.
Also, notice the harp in middle of the room and that the drum mallet is missing. Leave the music room. If you go through the left door, some wild diamond pals block your way. You’ll have to find a way to get past them, since that’s the room with the power switch that you need to turn back on. Go back upstairs.
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If you hand the radio to Alex, he’ll tell you that it’s broken. Notice the Hexipal is now dancing and playing with Rocky. Despite the fact that he’s been rewired, if you hand him the broken radio, he’ll fix it. Now you’ll have the fixed radio and the dancing Hexipal in your inventory. Look at the back of the Hexipal if you want to see how to wire him to dance later.